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121. War Dec suggestion - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Muffoon Originally by: Princess Loretta So MY suggestion for balancing this has been put forward before??? Please do link it... lol at an agenda though http://eve-search.com/thread/1101160 By searching "...
- by Tiny Tove - at 2009.07.30 16:05:00
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122. War Dec suggestion - in Player Features and Ideas Discussion [original thread]
Originally by: Princess Loretta My main reason for thinking about this was from another thread on the forums with many people talking about how ridiculously cheap it was to do. I don't care if you don't agree - I really don't Was t...
- by Tiny Tove - at 2009.07.30 15:46:00
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123. War Dec suggestion - in Player Features and Ideas Discussion [original thread]
Originally by: Princess Loretta Edited by: Princess Loretta on 30/07/2009 15:20:55 Originally by: Tiny Tove Can we get this moved to Features and Suggestions Forum so that it can die the death it rightly deserves? I suppose...
- by Tiny Tove - at 2009.07.30 15:34:00
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124. War Dec suggestion - in Player Features and Ideas Discussion [original thread]
Can we get this moved to Features and Suggestions Forum so that it can die the death it rightly deserves?
- by Tiny Tove - at 2009.07.30 15:09:00
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125. War Dec suggestion - in Player Features and Ideas Discussion [original thread]
Edited by: Tiny Tove on 30/07/2009 13:35:41 So suppose there's an alliance of about 100 people, and me and my mate keep them perma wardecc'd until the alliance is disbanded, how much should that cost us? Because I would be quite happy if it h...
- by Tiny Tove - at 2009.07.30 13:35:00
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126. A whole new profession: The scientist - in Player Features and Ideas Discussion [original thread]
A lot of scientists do not share information with other scientists of, let's say, a differing geographical region. So there's your faction science warfare angle. And some scientists are, let's say, amoral crackpots or evil down right evil. Scien...
- by Tiny Tove - at 2009.07.29 14:54:00
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127. 48 hour skill queuing - in Player Features and Ideas Discussion [original thread]
Edited by: Tiny Tove on 29/07/2009 14:34:09 Only been training for 3 months. Already run out of 6 hours skills, thank you for the pointless skill queue, 48 days would be ideal if only we still had ghost training but we don't so 48 hours, as ...
- by Tiny Tove - at 2009.07.29 14:33:00
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128. Stealing when you reside in a NPC corp should be prohibited - in Player Features and Ideas Discussion [original thread]
Originally by: Rawbin Hood NO i won't be your friend, please stick to the topic Well I would, be since the topic contains two contradicting statements, it's really not very easy to say yes or no. You are either unable to fix it, or unw...
- by Tiny Tove - at 2009.07.29 12:05:00
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129. Wardec Mechanics - in Player Features and Ideas Discussion [original thread]
Originally by: Rawbin Hood may help if it's all in one Attempt at thread derailment reported.
- by Tiny Tove - at 2009.07.29 12:00:00
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130. Stealing when you reside in a NPC corp should be prohibited - in Player Features and Ideas Discussion [original thread]
Hang on. I may have made internet mistake number 5. Assuming that the person you are talking to is actually an adult and has the ability to make sense if they so choose. Before we go any further with this rapidly deteriorating thread that started...
- by Tiny Tove - at 2009.07.29 11:58:00
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131. Stealing when you reside in a NPC corp should be prohibited - in Player Features and Ideas Discussion [original thread]
Originally by: Rawbin Hood and it's simple enough stop trying to simplify it more because then it doesn't make sence That's what I've been saying. Since you agree it doesn't make sense, why don't you change it so that it does?
- by Tiny Tove - at 2009.07.29 11:56:00
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132. Stealing when you reside in a NPC corp should be prohibited - in Player Features and Ideas Discussion [original thread]
Here are you first and last lines in glorious English. People who stay in NPC corporations should not be allowed to loot or salvage from wreaks that are not their own, NPC corporations should be for safety not criminal activity. People in NPC ...
- by Tiny Tove - at 2009.07.29 11:44:00
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133. Self Destruct your Ibis - Self Destruct your Aeon - in Player Features and Ideas Discussion [original thread]
I think they should grant the killmail to the person laying the final human blow in the attacking force in the same way that the killmail is granted to an attacker even if the target was actually destroyed by CONCORD. As for the timer... dunno......
- by Tiny Tove - at 2009.07.29 11:05:00
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134. Stealing when you reside in a NPC corp should be prohibited - in Player Features and Ideas Discussion [original thread]
Originally by: Rawbin Hood people who stay in NPC corporations should not be allowed to loot or salvage from wreaks that are not their own , NPC corporations should be for safety not criminal activity. snippy irrelevant rubbish... Bes...
- by Tiny Tove - at 2009.07.29 10:49:00
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135. Stealing when you reside in a NPC corp should be prohibited - in Player Features and Ideas Discussion [original thread]
You again. Your first line and last line are in contradiction with each other. Please fix this so we can accurately gauge how much to laugh at your idea.
- by Tiny Tove - at 2009.07.29 09:00:00
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136. thieves Flagged for life - in Player Features and Ideas Discussion [original thread]
>sigh< What about alts? What if I take all your junk with an alt, then simply reprocess it? Or, EVEN BETTER, I steal your stuff with my main (and enjoy a lifetime of you trying to exact revenge!) and then I steal that stuff AGAIN with my 1...
- by Tiny Tove - at 2009.07.28 18:50:00
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137. thieves Flagged for life - in Player Features and Ideas Discussion [original thread]
Originally by: Rawbin Hood why flame if you seem to agree with it? despite the slack jaw attitude present in your type? edit p.s.: or did you just have a fail cake I don't know who to blame for you inability to process information t...
- by Tiny Tove - at 2009.07.28 17:50:00
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138. thieves Flagged for life - in Player Features and Ideas Discussion [original thread]
Edited by: Tiny Tove on 28/07/2009 17:48:44 Originally by: Rawbin Hood you just here to flame? No, I came to tell you why I and pretty much every other hisec grieftard would quite like to live under your proposal. More things to s...
- by Tiny Tove - at 2009.07.28 17:48:00
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139. can we have a different forum password than the one we use ingame? - in Player Features and Ideas Discussion [original thread]
It's a good idea, but if you've got a key logger on your system, all it would mean is that it would take until you next log into the game to get your password as opposed to when you next log in to the website.
- by Tiny Tove - at 2009.07.28 16:18:00
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140. thieves Flagged for life - in Player Features and Ideas Discussion [original thread]
Maybe you should say "Only people who agree with me are welcome to comment" to really nail it?
- by Tiny Tove - at 2009.07.28 15:31:00
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